Hi Aaron and thanks for a great product.
I have loads of trees on maps, since I have "forests" in the game title, and when I realized the frame rate I'm getting with normal models, I searched for some optimized solution and found LushLOD trees on Asset store.
Your instructions on how to add them on a static map are great, and thank you for that, and for the all the comments in the code.
In my game, I want to add trees via my code (c#), since I'm generating a random world map. Voxel world, I set trees locations int x, y, z via noise map. Can you help out with that kind of LushLOD trees usage? :-)
I can reverse engineer your code to find out how to use it via code and insert into my game, but it'll take time, so I'd be really happy if you could write a small tutorial (doesn't need to be detailed as the other ones).
Thanks again and good luck
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