We are making a flight simulator. We need lots of trees and I created billboard trees from your models and materials. I placed the trees on the entire terrain with Gaia as seperate game objects and mesh baked them in groups. However after I bake my scene lighting, trees get black. When I import your asset again, trees go back to normal color. But when I re-open the scene, trees get back to black. I am using LushLODTree/Tree_Leaves2 shader. Can you help me?
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