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Hey, thanks for the quick answer and great asset (especially the documentation). I was certain I got the same results without shadows, but after a restart I'm back down to a very good 160 set passes with LushLOD.
A couple more questions. It might defeat the purpose of the asset, but I'm only using it to be modify the billboard atlas.
- Is there a way to remove the transition between HQ and billboards?
- Can we get HQ trees shadows ONLY?
Customer support service by UserEcho
Hey, thanks again for the great support.
Basically the idea is to get LushLOD to behave just like the standard Unity trees on a terrain.
- HQ trees have realtime shadows
- Billboards have no shadows
- Trees go straight from HQ (close to camera) to Billboard (far from distance). No transition where both blend together.
Again, it seems counterintuitive because from what I understand you built the asset to avoid these settings - but after playing with for a bit, I'd love to be able to get these options and still edit the billboard atlas.