Your comments

Thanks Aaron for your quick response.


Yeah I see, I guess with world streamer it can put any of the game objects that aren't part of the terrain into the object streamers and then renders them based on your distance.

If the trees can be in the scene in a GameObject and named High_TREENAME etc.. then world streamer potentially can save them into the object streamer.

I'm not sure why I have issues with other tree or terrain products but I have an in-cling it's based on the depth that the meshes are saved in a directory structure in the scene.


When creating LushLOD trees is it possible to have the mesh within the game object of the scene directly? or does lush LOD trees get the mesh saved 2 or more deep into a directory structure managed by 1 GameObject? I'm thinking that the depth of the directories managed by other products such as GAIA are the reason they aren't correctly added to the Streamer object scenes. I.E. GENA is saving all the trees under a main GameObject called GENA and I think world streamer is having issues separting the trees into their individual GameObjects.


Not sure, any thoughts on that?